Point & click adventure, PC-Mac-Linux / PS4 / Vita
One of the last and greatest, most ambitious point-and-click adventures created toward the end of the genre's original life-span; if you're not aware, the point and click adventure game was the default, most recognised form of computer gaming -- much like the FPS now -- up until around '94-95 before going into sharp decline in the face of fast-action 3D games.
Grim Fandango (and The Last Express, too) is the swan song of the commercial 'AAA' adventure game. The genre has returned to life recently (thankfully), but will never again fill that no.1 slot of commercial interest and activity.
The transition to 3D was disastrous for the point and click adventure. Going from beautiful hand-crafted pixel-perfect art to crude, rudimentary 3D could only be a step backwards, and whilst 3D games were in the process of feeling their way through the tricky problems of managing 3D cameras and movement, the adventure game genre was deeply confused about how movement should even be handled at-all in 3D.
Grim Fandango is a riotous explosion of glorious art and sound. A film-noir adventure set in a south-American version of purgatory that inverts the meaning of life and death. It's crazy original and always surprising.
The characters are 3D models rendered atop pre-rendered background scenes. At the time they made the faux-pas of using 3D character tank controls rather than point-and-click, but thankfully the remaster resolves this removing pretty much the only serious grievance anybody had with the game.
* Everything visual and aural in the game
* Developer commentary
* Genuinely difficult to say without a much deeper analysis
* No replay value, but damn what a ride