“I can say [...]. It is just way [too] complex.”
I'd disagree with this in regards to Opwika. If I tried to pitch you the concept of Real Lives* like you pitched your game people might say the same thing. The core concept I got from your game was "make decisions, then deal with the consequences as they affect both yourself and others (which are still you) while trying to be good" which in itself sounds pretty implementable (and fun!) to me.
* http://www.educationalsimulations.com/products.html though I'm more referring to the older versions of Real Lives (not 2010), which while the interface and gameplay were very basic, it was incredibly fun.