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RE[10]: Game idea: Opwika

Kroc

How would you handle different time scales? A plant obviously lives a lot shorter life than a human, and thus the ability for the flower to affect later choices of the human will be limited. Will the game simply compress the time down to the same quantitative "life-span", like 20 minutes? So that a flower lives a fast-paced 20 minutes and a human a slower pace.

Your friendly neighbourhood moderators: Kroc, Impressed, Martijn