People should play complex roguelikes like Nethack and ADOM more often, in my opinion :)
They're games that leave things up to the viewer's imagination, make clever use of words, and above all leave you all time you want to sit down and think when you need it.
I'm a bit worried that this kind of slow-paced gameplay (that can become fast-paced whenever you need it) is losing ground to the "adrenaline rush" variety of game where you try to reach maximal APM and precision and forget about thinking about what you're doing.
There's room for both, in my opinion.