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RE[1]: No Room for Imagination

Kroc

No it’s cool. I’m playing the original Pokémon on an original Gameboy during wait-time on jobs. The Gameboy lasts 40+ hours on a set of batteries, so it’s less hassle than an iPod Touch I would have to charge every few days.

I think you hit the nail on the head with the phrase "this marketing of things that think for you".

My interest in console gaming died after the PS2. I don’t own, and have no interest in the PS3 or XBox360. I spend way more time playing indie games at a mere fraction of the cost. Minecraft is a perfect example of a game that leaves you up to your imagination and has gotten far more play time than anything on a console right now.

In the article I mentioned that our social interactions were codified for us, but this notion applies to many things, as you’ve highlighted. Companies and developers feel the pressing need to codify everything for us in the name of "user experience" rather than leaving the experience up to us to decide.

Your friendly neighbourhood moderators: Kroc, Impressed, Martijn