Camen Design Forum

Game Idea: Disaster game

append delete marcus

The game will be called "The laws of Disaster"

The game is about to survive various disasters. The game takes place in a number of places: Hotel/volcanic area behind, and the sea at front, marina, airport, city, big city, cruise ship / port, a town on the lake, amusement park / water park, metro station / city and more places.

At the different places it can occur different catastrophe. You never know what disaster that may occur before the last second. Starting with a small amount of time before disaster strikes. the game is in 1st person. You can see in front of you when you run and do things. In some of the disasters you get weapons with little ammunition, use it right to defend yourself. You can also pick up weapons. In some individual houses or areas with doors and windows can be barakated with a cabinet or similar. Almost everything in the entire game can be destroyed, from big buildings to almost very thing

Disasters: Tsunami (Tsunami brings boats and Cruse ships on the way to the site, earthquakes, floods (where cars and other things floating in the streets and houses can be torn away), rolling stones are blasted from the mountains and going to cause major damage , large insects, large Cruse ships uncontrolled and on the way into town at high speed, volcanic, aircraft that are heading to downtown / airport / buildings with no persons controlling it, installation hurried bombs that are placed around the buildings (it can be detonated or just blow up) the installation hastened the bombs going to hurt a lot and trap down buildings if they are not stopped, bombing planes which drops bombs (destroying large parts of the city), runaway subway that crashes in either the city or the metro station, dam will be sprung up and lots of water is on its way to the city and much more.

game can be played both online and single player.

In the different courses you can do different things. For example on the pitch with hotels on the beach you could take on the diving suit to go into the water, it may save your life or not.

The path "Port" when disaster 'tsunami' strikes, both large and small boats brought by the wave and thrown into the country. That will create great misfortunes on the house, other things. Nets everything can be crushed and destroyed, but almost everything can also duck into and hide themselves for disasters.

The game also plays with 4 players. On every track, it is the people walking around, they never know what's coming. But when disaster will begin to run and scream if they see the disaster then. Sometimes a alarm over the place that alerts her father as if the bombing planes coming. Disaster response animals, such as if a tsunami comes, birds begin to fly, and animals are completely wild.

You never know how the disaster might occur, not big on it. For example, a tsunami, you never know if it is mega big and visible.

There are different ways to play.

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append delete #1. Martijn

Could you elaborate on how this plays out a bit more? It seems the whole gameplay is summarised as: “everything can be crushed and destroyed, but almost everything can also duck into and hide themselves for disasters.” How would this make a game?

It makes a lot of sandbox games fun, but your game isn’t really a sandbox game since there is a very strong sense of urgency—a time limit.

Say I have been walking around and collected me some ammunition and food. Then suddenly people are screaming because a tsunami is going to hit. Aren’t my gaming options for surviving limited to picking a place to hide? Like in a house, on a house, in a car, in a tree, &c.? And then I wait there for the tsunami to pass by and I either die or survive…

To me, just picking a location and waiting for whatever my fate might be doesn’t sound like much of a game. Maybe I’m just not getting the idea.

append delete #2. Kroc

I could imagine this as a god-sim, where by you have a pre-built location and then have to manage a budget on diaster prevention and once a disaster occurs, try and keep everything held together (a sort of tower defence game but with a twist), but as an FPS?

It seems like bad taste; if the game encourages a vigilante "every man for himself" approach to disaster survival, I can see it attracting a lot of controversey--especially after recent memories like Japan.

append delete #3. marcus

Yes, maby it is not so good idea

append delete #4. jamie

oh my god i cant get the game on!!!

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